my game worked quite fine with ios-moe all the time. Now with ios 11 I wanted to update my game. Problem is as soon as I launch it with Xcode it installs fine and says “success without errors” and starts the game. I can see the splash screen and then just black with the battery icon and thats it. The game is running no errors in debug log just black nothing happens … I hope you have any ideas. Did I missed something that is now needed to configured for ios 11 maybe?
-keep public class net.rainware.** { ; }
-keepclassmembers public class net.rainware.* { ; }
-keep enum net.rainware.* { ; }
-keep class com.badlogic.* { ; }
-keep enum com.badlogic.* { *; }
-keep class com.android.vending.billing.**
-keep class com.amazon.** {*;}
-keep class com.sec.android.iap.**
-keep class com.nokia.payment.iap.aidl.**
-dontwarn org.onepf.oms.appstore.FortumoBillingService
Thanks for the tip already I tried proguard “app” and everything works fine! So I will need to identify the classes