I updated to 1.4.6 two days ago and miraculously it fixed all of my previous issues with MOE not deploying to my physical device. Today I restarted my computer, and now I’m running into the same problem as I had before. I can’t seem to deploy to my device, only simulators. I always get the error “Framework not found: MOE.” You can see a previous post I had made about it earlier this year here (Can’t build to iOS device using plugin 1.4.3 or 1.4.4).
I tried updating to 1.4.7, but the issue still remains. I feel like there was a setting that changed when I rebooted my mac but I have no clue as to what or why. I don’t want to be stuck on the original 1.4.2 plugin when you have been adding all of these cool new features, but that is the only version of the plugin that still lets me deploy to a physical device.