LibGDX & MOE 'application Did Finish Launching With Options'

Ohh hey @Berstanio!! Thank for your help :+1:

Actually I already fixed my code. I have checked and followed the instructions from this post:
https://discuss.multi-os-engine.org/t/launch-a-libgdx-game-using-moe-from-ios-storyboard/1005/12

  1. So I did change my IOSMoeLauncher.java
  2. Created a new AppViewCotroller
  3. Created a new Main.Storyboard and link the View

It took me a little time to reseach and adjust to the above changes :grinning: Now i can run my app on IOS Devices and I also added some SDK from GoogleAdmob and Firebase.

But due to my lack of experience with handling these above, so my app has new probs :joy: :joy:

  1. Config the View to make it Fullscreen on all IOS devices.
  2. Try to freeze my orientation. My app is landscape but after show an Interstitial or VideoReward -> It became Potrait?? Please check my demo images:

1
Right Orientation.

2
Orientation changed after see ads :))

I will try to fix these above and also try your methods. Hope that i wont have more probs !!

Thank you!!