Size in Itune Store game create by Libgdx and MOE

I use Libgdx and MOE create game simple, I use firebase and Google Admob in android, in IOS i use Binding Google Mobile Ads. In android size apk is ~8M, In IOS, size ipa ~60M and view in store Iphone ~95M. File
proguard.append.cfg as:

-keep class com.badlogic.** { ; }
-keep enum com.badlogic.
* { ; }
-keep class stickarrow.star.
* { ; }
-keep class org.moe.binding.
* { ; }
-keep enum org.moe.binding.
* { *; }

With simple game size is too large. How do I can optimal size, please?