Hi, I’m trying to use ARKit in my libgdx app with moe 1.4.+ but just before everything works fine I discovered that ARCamera doesn’t provide the transform matrix. When I print out the camera object I get all necessary information as string:
Great, thanks for the update. Is your app (or even source code) accessible somewhere so we can try it out?
We did not forget this issue either, we just need to add vector type support to Nat/J to get proper access to the matrices, we just could not get around to do it yet.
A slightly less hacky workaround could be to add an ObjC category to ARCamera that converts the vector matrix to a regular array matrix that can be accessed with Nat/J today.
The source-code is currently part of my master-thesis which will be finished next month. After that time I will make it accessible. The title of my thesis is “a collaborative 3D mixed-reality editor for mobile devices”. In two weeks the app will be evaluated. I can invite you to TestFlight if you like. Btw I also wrote a Network-Middleware with google protobuf as dependency in the libgdx core project and it worked immediately on iOS