Hi,
I’m trying to integrate an existing fullscreen augmented-reality libGDX app with ‘initializeForView’ in a new app. Everything works as expected …except the ARSession from ARKit. It seems there is suddenly a race-condition when the render thread wants to access the current frame from the session. The screen is freezing for a second, runs for a few milliseconds and freezes again. The app doesn’t crash. Also those logs appear:
[Technique] World tracking performance is being affected by resource constraints [1]
[Technique] World tracking performance is being affected by resource constraints [1]
…
Are there any known limitations when using ‘initializeForView’?
I will dig deeper now and come back when I have new information.