Build iOS crash

I use Android Studio 2.3 and libgdx 1.9.6 and and moe 1.3.0-beta 2 but I will build run then error.

Pending exception java.lang.NoClassDefFoundError: org.lwjgl.opengl.AWTGLCanvas
(Throwable with empty stack trace)Dumping all threads without appropriate locks held: thread list lock
All threads:
“main” prio=5 tid=1 Runnable (still starting up)
| group="" sCount=0 dsCount=0 obj=0x0 self=0x7fb5db000000
| sysTid=87013 nice=-1 cgrp=default sched=1/31 handle=0x7fff765c5000
| state=? schedstat=( 0 0 0 ) utm=0 stm=0 core=0 HZ=100
| stack=0x7fff5624b000-0x7fff56253000 stackSize=8MB
| held mutexes= “abort lock” “mutator lock”(shared held)
(no managed stack frames)

dex2oat W 2935 87013 /Volumes/SSD/gh-moe-master-1.3.0-beta-1/aosp/art/runtime/] Attempted to destroy barrier with non zero count -1

FAILURE: Build failed with an exception.

  • What went wrong:
    Execution failed for task ‘:ios-moe:moeMainDebugX86Dex2Oat’.

Task failed, you can find the log file here: /Volumes/DATA/IOS_PROJECT_APPLESTORE/project_game/ios-moe/build/moe/main/dex2oat/debug-x86/Dex2Oat.log

  • Try:
    Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.


Please help me fix error !