I updated my moe version to latest 1.3 beta .
previously my libgdx project was working fine with desktop as well as iOS build.
Now it working fine on desktop but now it caused this error —
com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load shared library 'gdx-freetype' for target: Darwin, 32-bit at com.badlogic.gdx.utils.SharedLibraryLoader.load(SharedLibraryLoader.java:119) at com.badlogic.gdx.graphics.g2d.freetype.FreeType.initFreeType(FreeType.java:887) at com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:94) at com.phonato.farkle.screens.LobbyScreen.<init>(LobbyScreen.java:92) at com.phonato.farkle.screens.SplashScreen$1.run(SplashScreen.java:48) at com.badlogic.gdx.backends.iosmoe.IOSApplication.processRunnables(IOSApplication.java:421) at com.badlogic.gdx.backends.iosmoe.IOSGraphics.glkViewControllerUpdate(IOSGraphics.java:259) at apple.uikit.c.UIKit.UIApplicationMain(Native Method) at com.phonato.farkle.IOSMoeLauncher.main(IOSMoeLauncher.java:134) Caused by: java.lang.UnsatisfiedLinkError: Library gdx-freetype not found; tried [/libgdx-freetype.so] at java.lang.Runtime.loadLibrary(Runtime.java:399) at java.lang.System.loadLibrary(System.java:1085) at com.badlogic.gdx.utils.SharedLibraryLoader.load(SharedLibraryLoader.java:113)
before updation my project was working fine.
Please suggest me some solution.