Hi there,
I’m trying to build an iOS version of a libGDX based game, everything in the IntelliJ Idea side looks fine, but when I try to build it, I get tons of errors like these:
dex2oat W 10715 323995 /Users/rolandvigh/Migeran-1.3/aosp/art/compiler/driver/compiler_driver.cc:2033] Failed to resolve class Ljava/awt/Canvas;
dex2oat W 10715 324001 /Users/rolandvigh/Migeran-1.3/aosp/art/compiler/driver/compiler_driver.cc:2033] Failed to resolve class Ljava/awt/datatransfer/ClipboardOwner;
dex2oat W 10715 324000 /Users/rolandvigh/Migeran-1.3/aosp/art/compiler/driver/compiler_driver.cc:2033] Failed to resolve class Ljavax/swing/JPanel;
dex2oat W 10715 324002 /Users/rolandvigh/Migeran-1.3/aosp/art/compiler/driver/compiler_driver.cc:2033] Failed to resolve class Ljavax/swing/event/DocumentListener;
After peeking on these forums a little bit, I tried to add a proguard.append.cfg file to my ios-moe module with the following content, just to give it a try:
-keep class java.awt.** { *; }
But the XCode build continues complaining about classes inside the java.awt package not begin resolved.
Any ideas?
Thanks a lot in advance!