When i run my libgdx application with Moe on iPad3, i get at startup:
scale: 2
The config scale* parameters are all set to 1.0f. How can i make it run on native resolution? From google i found that you must add the correct startscreen, but i couldn’t realize how to do that.
I may have misunderstood what scale is. Maybe it is the multiplier you must apply to compute pixel values. For example, status bar height is 20 * 2 = 40 pixels.
Does anyone knows where the value 2 in “scale: 2” comes from?