How to configure the Development Team id with MOE 1.2.0

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ERROR LOG

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Build settings from command line:
CONFIGURATION_BUILD_DIR = /Users/tian/Documents/work/libgdx/colorball/ios-moe/build/moe/xcodebuild/Debug-iphoneos
DEVELOPMENT_TEAM = ABCDEFGHIJ
DSTROOT = /Users/tian/Documents/work/libgdx/colorball/ios-moe/build/moe/xcodebuild/dst
MOE_GRADLE_EXTERNAL_BUILD = YES
OBJROOT = /Users/tian/Documents/work/libgdx/colorball/ios-moe/build/moe/xcodebuild/obj
ONLY_ACTIVE_ARCH = NO
SDKROOT = iphoneos10.0
SHARED_PRECOMPS_DIR = /Users/tian/Documents/work/libgdx/colorball/ios-moe/build/moe/xcodebuild/shared_precomps
SYMROOT = /Users/tian/Documents/work/libgdx/colorball/ios-moe/build/moe/xcodebuild/sym

=== BUILD TARGET ios-moe OF PROJECT ios-moe WITH CONFIGURATION Debug ===

Check dependencies
No profiles for ‘net.mwplay.colorball’ were found: Xcode couldn’t find a provisioning profile matching ‘net.mwplay.colorball’.
Code signing is required for product type ‘Application’ in SDK ‘iOS 10.0’
Code signing is required for product type ‘Application’ in SDK ‘iOS 10.0’

** BUILD FAILED **

The following build commands failed:
Check dependencies
(1 failure)
FAILED

FAILURE: Build failed with an exception.

  • What went wrong:
    Execution failed for task ‘:ios-moe:moeMainDebugIphoneosXcodeBuild’.

Task failed, you can find the log file here: /Users/tian/Documents/work/libgdx/colorball/ios-moe/build/moe/xcodebuild/XcodeBuild-main-debug-iphoneos.log

  • Try:
    Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.

BUILD FAILED

Total time: 31.97 secs

And Use the robovm, I can configure in android studio, very convenience.

Hi,

this seems to be the problem:

DEVELOPMENT_TEAM = ABCDEFGHIJ

It looks like you did not set up the development team correctly, which is required for Xcode 8.

You need to create a default.properties file in your ~/.moe directory. This file should contain your Apple Developer Team ID in the following form:

developmentTeam=ABCDEFGHIJ

where ABCDEFGHIJ is actually your Apple Development Team Id from developer.apple.com:

Best Regards,
Gergely

How about this?

By default it should be automatic. If you need to set it to a custom value, you can configure it in build.gradle: More information

OK, thank you. Why in build.xcconfig
// Disable BitCode.
ENABLE_BITCODE = NO