When I run my MOE app from android studio, I get the following error:
:ios-moe:moeLaunchError: application requires iOS 9.0 but
specified simulator is only iOS (null).
I see during the launch process that the MOE plugin is trying to use a simulator ID that no longer exists on my machine:
how can I modify that “moe.launcher.simulators” parameter so it uses a different simulator? I can’t find where I can modify that.
You can change this by changing it in the run configuration:
Hi Kristof, thanks that worked, the only place I didn’t look, argh!
One last question on this, my “Module” field is empty. When I try selecting a module, the list is empty:
Strangely the ios app still launches OK from android studio now, even though no module is selected.
The project is a vanilla libgdx project setup I made a few weeks ago. I opened it recently and that started all these strange build errors. I assume it’s because I’ve updated android studio in the meantime, or something.