My goal is a shared Box2D world. I haven’t done any testing yet, but due to the nature of the game (lots of objects in a simulation + cellular network), I am concerned about bandwidth being the bottleneck for a smooth experience.
Thus I am leaning towards using the Determenistic Lockstep approach, and for that I need 100% reproducibility in floating point calculations across different architectures.
Perhaps I could fiddle around with C++ compilers, but that would still leave me with inconsistency on the JVM level, so my guess is that I should solve that first.
Is “strictfp” Java keyword respected? Is there a build-tool option for the Multi-OS Engine itself?
That would be great, if something about that would be covered in the documentation.
Feel free to correct me, if my approach is misguided.
Thanks for your attention.