Hello,
I am trying to implement In App purchases in my libgdx game. I used the sample here and adapted it to my code.
My problem is that when I call requestProductsWithCompletionHandler
nothing seems to happen.
Here is where I initialise the in app purchases:
@Override
public void applicationDidBecomeActive(UIApplication application) {
iosApplication.log(LOG_TAG,"applicationDidBecomeActive");
leaderboard = GKLeaderboard.alloc();
initAdMobReward();
initAdMobBanner();
initProgressView();
productsStore = new ProductsStore("IAPHelperProductPurchasedNotification");
productsStore.requestProductsWithCompletionHandler(new ProductsStore.RequestProductsCompletionHandler() {
@Override
public void callback(boolean status) {
iosApplication.log(LOG_TAG,"reload status="+status);
}
});
NSNotificationCenter.defaultCenter().addObserverSelectorNameObject(this, new SEL("productPurchased:"), productsStore.getIAPHelperPublicKey(), null);
}
the callback is never triggered.