I get the following error when trying to run a libgdx project using MOE where I’ve created bindings for a custom UIView and for some Cocoapods.
FAILURE: Build failed with an exception.
:ios-moe:moeGenerateUIObjCInterfaces FAILED
What went wrong:
Execution failed for task ‘:ios-moe:moeGenerateUIObjCInterfaces’.
Failed to update Xcode project
It looks like the binding generating has been successful, as I do see java files built by the binding generator. Is there something else that should be done prior to trying to run?
Thank you. You are correct. I had “project ‘xcode/ios-moe.xcworkspace’” instead of “workspace ‘xcode/ios-moe.xcworkspace’”
However, now I’m getting this:
What went wrong:
Execution failed for task ‘:ios-moe:moeMainDebugIphonesimulatorXcodeBuild’.
Using Xcode workspaces requires schemes! Please set the moe.xcode.mainScheme property
Now I’m getting a huge number of errors that seem to be related to this (these are the final lines in the error list)
diff: /…/Podfile.lock: No such file or directory
diff: /Manifest.lock: No such file or directory
error: The sandbox is not in sync with the Podfile.lock. Run ‘pod install’ or update your CocoaPods installation.