It’s been over two weeks since the last hopeful post from Migeran regarding a MOE update and support. Nothing has materialized. I realize they may be busy with projects that provide income, and that totally makes business sense. For those who were hoping to continue with projects using MOE, it may not make business sense for us to wait indefinitely.
As we’ve been waiting for MOE updates, we’ve been focusing on the Android side of things, still waiting to be able to have a fix for MOE/iOS issues since June where Gergely indicated development was continuing (https://discuss.multi-os-engine.org/t/is-multi-os-engine-alive/1392/31).
This thread this week in the LibGDX forum sort of frames up the issue. (https://www.badlogicgames.com/forum/viewtopic.php?f=11&t=28407&sid=0671844b83dad756c069c31ae4c2b5b9#p111675)
I really like MOE and wish/hope for a real update. I think Migeran has created something great. It’s just that for our project/game, we need to be able to use the most up to date Xcode, Gradle, Android Studio, etc. and we’re pretty much at the fork in the road where we need to decide to go through the process of porting to RoboVM or Cocos2d-x (obviously, RoboVM would make more sense).
Is anyone else in this type of situation?