Launch a libgdx game using MOE from iOS storyboard?

Hi Roland,

I solved all the above. It’s highly related to my lack of experience on storyboard.

For other new to storyboard:
0. Suppress all the JNI function missing errors are correct

  1. Set Main Interface to Main
    It’s under ios-moe target -> General tab -> Deployment Info section -> Main Interface dropdown list. Just pick the Main.storyboard just created
  2. Add GLKView to controller
    Drag the GLKit View to add view to the View on storyboard
  3. set Custom Class to ‘IOSGLKView’
    It’s just like picking that for AppViewController case under the Identity Inspector of the view
  4. Since 2 & 3 are stuck, I cannot perform the Select ‘moe-main-interfaces.m’ under Assistant Editor
    Once with the Assistant Editor opened, open the moe-main-interfaces.m under Multi-OS Engine. Click on the GLKit View on storyboard, Ctrl-Drag the view to the property of iosglkView in Assistant Editor

Then I can run the app back in Android Studio. Helps to Roland anyway in the first place.