MOE Crash throw signal2, why?

libgdx 1.9.5 MOE 1.2.5

Our game run on iphone crash:

But when I disconnect between macbook and iphone, my game can work noraml. Our engineer said, perhaps the moe engine has throw some exception ?

Dear Tian

The SIGUSR2 signal used by the internal LibCore implementation.

Could you please try this LLDB command:

process handle SIGUSR2 -n true -p true -s false

It should tell LLDB not to stop at SIGUSR2.

Best Regards,
Daniel

Hi, Soloved, just un selected the debug on excu…