Multi-OS Engine build failed in Android Studio

I’m recently getting an error building a Multi-OS engine project using LibGDX in Android Studio. This is the output from the Multi-OS Engine console:

ERROR: Failed to upgradeonly on device, Unknown error
Command failed: [/Library/Java/JavaVirtualMachines/jdk1.8.0_65.jdk/Contents/Home/bin/java, -Dfile.encoding=UTF-8,, -Duser.language=en, -Duser.variant, -jar, /Users/camilo/.moe/moe-sdk-1.3.0-beta-2/tools/ios-device.jar, --app-path=/path/to/my/project/ios-moe/build/moe/xcodebuild/Debug-iphoneos/, --wait-for-device, --launch-arg=-args, --launch-arg=--debug, --install-mode=upgradeonly]

FAILURE: Build failed with an exception.

* What went wrong:
Execution failed for task ':ios-moe:moeLaunch'.
> Process exited with non-zero exit value

* Try:
:ios-moe:moeLaunch FAILED
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.


My gradle looks like this:

buildscript {
    dependencies {
        classpath ''
        classpath 'org.multi-os-engine:moe-gradle:1.3.3'

LibGDX version = 1.9.6

Nonetheless the Application is installed in the device, but I cannot see the logs in the console. When I change the build target to Simulator it works just fine.

I don’t know what I’m doing wrong. It is happening in all my projects, but that didn’t used to happen before. I tried to solve it removing Android Studio and everything related and installing everything again. I also created a project from scratch using gdx-setup, but stills not working.