Hi,
I developed on Mac OS 10.11.6 on Android Studio 3.0.1 using libGDX framework 1.9.7 moe-gradle 1.3.9 xcode 7.3.1.
I’ve written a game for Android and iOS. I’ve tried on Android device and works fine but same core codes is having problem on iOS device. The app just suddenly terminated without any error message in the Android Studio console.
I located the below crash report on my iOS device and seemed to me it’s MOE calling the abort due to some reason. Can anyone provide any insight to resolve this? Is it related to memory as I received low memory warning from the console when running?
Abstract of the crash report below:
(full file link -> https://github.com/hermanghub/iOS-Crash/blob/master/HT%20Bingo%20%2010-1-2018%2C%207-08%20PM.crash)
Incident Identifier: 6B825C8B-EB64-4872-A8DE-A61FDC30EDBB
CrashReporter Key: 2753100d6c8e8d4dc6b2885eeb93585ed56d517f
Hardware Model: iPad2,5
Process: HT Bingo [4008]
Path: /private/var/containers/Bundle/Application/46F59009-8556-40D1-8265-FB308690B5F8/HT Bingo.app/HT Bingo
Identifier: com.hermantseproduction.htbingo
Version: 6 (3.1)
Code Type: ARM (Native)
Parent Process: launchd [1]
Date/Time: 2018-01-10 19:08:58.58 +0800
Launch Time: 2018-01-10 18:56:47.47 +0800
OS Version: iOS 9.3.5 (13G36)
Report Version: 104
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY
Triggered by Thread: 0
Filtered syslog:
None found
Last Exception Backtrace:
0 CoreFoundation 0x24917916 __exceptionPreprocess + 122
1 libobjc.A.dylib 0x240b2e12 objc_exception_throw + 34
2 MOE 0x03ecceb0 0x39b8000 + 5328560
3 MOE 0x03ed471a 0x39b8000 + 5359386
4 MOE 0x03edc5f8 0x39b8000 + 5391864
5 MOE 0x03eda0a0 0x39b8000 + 5382304
6 libdispatch.dylib 0x2448581e _dispatch_call_block_and_release + 6
7 libdispatch.dylib 0x2448580a _dispatch_client_callout + 18
8 libdispatch.dylib 0x24493ba4 _dispatch_main_queue_callback_4CF$VARIANT$mp + 1520
9 CoreFoundation 0x248d9b68 CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE + 4
10 CoreFoundation 0x248d8062 __CFRunLoopRun + 1570
11 CoreFoundation 0x24827224 CFRunLoopRunSpecific + 516
12 CoreFoundation 0x24827010 CFRunLoopRunInMode + 104
13 GraphicsServices 0x25e17ac4 GSEventRunModal + 156
14 UIKit 0x28efb184 UIApplicationMain + 140
15 MOE 0x03eda018 0x39b8000 + 5382168
16 MOE 0x03edc2d0 0x39b8000 + 5391056
17 MOE 0x03ed66dc 0x39b8000 + 5367516
18 MOE 0x03ed4d52 0x39b8000 + 5360978
19 MOE 0x03ed5880 0x39b8000 + 5363840
20 MOE 0x03edc5f8 0x39b8000 + 5391864
21 MOE 0x03eda0a0 0x39b8000 + 5382304
22 MOE 0x03bee6f8 0x39b8000 + 2320120
23 MOE 0x03c3a3ce 0x39b8000 + 2630606
24 MOE 0x03c3a1c6 0x39b8000 + 2630086
25 MOE 0x03cf8374 0x39b8000 + 3408756
26 MOE 0x03c9d14e 0x39b8000 + 3035470
27 MOE 0x03dbee92 0x39b8000 + 4222610
28 MOE 0x039c4458 0x39b8000 + 50264
29 HT Bingo 0x00155cd0 0xa8000 + 711888
30 libdyld.dylib 0x244cf86e tlv_get_addr + 42