Please Someone Helps!

My application instals on my real device when i debug in Android Studio but it never launch from Android Studio or Terminal, if i click app icon it launches in my phone.
I can launch my application in xcode project. I can not solve my problem please help?
here is my terminal output:

user@users-MacBook-Pro Test % ./gradlew moeLaunch -Pmoe.launcher.options=no-build,debug:5005

Starting a Gradle Daemon, 4 busy Daemons could not be reused, use --status for details

> Configure project :

Using already downloaded SDK: /Users/user/.moe/moe-sdk-1.4.2

Waiting for iOS Device…

Uploading:

  • FileUpload@4% preregister.txt

  • FileUpload@9% CodeResources

  • FileUpload@14% application.jar

  • FileUpload@19% Test

  • FileUpload@23% objects-13.0+.nib

  • FileUpload@28% runtime.nib

  • FileUpload@33% objects-13.0+.nib

  • FileUpload@38% runtime.nib

  • FileUpload@42% Info.plist

  • FileUpload@47% objects-13.0+.nib

  • FileUpload@52% runtime.nib

  • FileUpload@57% objects-13.0+.nib

  • FileUpload@61% runtime.nib

  • FileUpload@66% Info.plist

  • FileUpload@71% CodeResources

  • FileUpload@76% .DS_Store

  • FileUpload@80% MOE

  • FileUpload@85% Info.plist

  • FileUpload@90% embedded.mobileprovision

  • FileUpload@95% Info.plist

  • FileUpload@100% PkgInfo

Installing:

  • Upgrade@5% CreatingStagingDirectory

  • Upgrade@15% ExtractingPackage

  • Upgrade@20% InspectingPackage

  • Upgrade@20% TakingInstallLock

  • Upgrade@30% PreflightingApplication

  • Upgrade@30% InstallingEmbeddedProfile

  • Upgrade@40% VerifyingApplication

  • Upgrade@50% CreatingContainer

  • Upgrade@60% InstallingApplication

  • Upgrade@70% PostflightingApplication

  • Upgrade@80% SandboxingApplication

  • Upgrade@90% GeneratingApplicationMap

  • Upgrade@100% Complete

Launching:

<-------------> 0% EXECUTING [3m 44s]

> :moeLaunch

Hi, Based on my experience working on Android projects. It happens for me when I was trying to run on real old android devices which didn’t support app activation signal.
Try with another android device or simulator. If issue exists reply again :slight_smile:

1 Like

Hi Mohammad,
Thank you for reply, but i am trying to run/debug in iPhone device,
by the way i can debug in iOS simulators. But i can not launch from my real iPhone device

IPhone simulator doesn’t require signing config which is required to run on real devices. Open the xcode and check if signing config and info.plist is correct.

You need to set your info.plist and signing config in order to be runnable in real iPhone devices. Open your generated xcode project and fix its issues

I think signing config and info.plist should be correct because when i open xcode project i can debug and launch from xcode

Well I got the same problem here when launching the app on an iOS 13 device. I’ll look into it ASAP.

thank you :slight_smile:

You could try this

1 Like

Thanks Noisyfox,
it works perfectly :slight_smile: :grinning: :grinning: