Released my LibGDX Multi OS Engine game

Today I released the iOS version of my cross-platform game Total Snooker

Thanks to the Multi OS Engine team for a great product.

The game is built in LibGDX and uses AdMob and Google Play Game Services on both platforms. I would be happy to give advice to anyone trying to implement this stuff.


Congratulations Giles. Which version of MOE did you use? Did you integrate any cocoa pods or third party frameworks? If so, could you please help me in integrating Crashlytics in MOE 1.3-beta-2?