Setting up multiple targets

Does Multi OS Engine support having multiple targets?

For example one game with multiple SKUs (free, paid) which correspond do different identifiers and iTunes apps but built from the same codebase.

Any hints on how to set this up correctly?

I’m using Android Studio and LibGDX.


Does no one have any ideas about this?


it is currently not supported in the moe-gradle plugin. We have thought about integrating the MOE Gradle plugin with the Android Gradle plugin, so the features to build different variants would be instantly available to MOE projects as well, but we never got around to do it.

If there is interest in the community, and funding for the development of this feature is available, then we would be happy to do it.

Best Regards,