In order to support the IPhone X screen resolution, I simply added a launching image with 1125 x 2436 px to ios-moe/xcode/ios-moe/[email protected], (as described in http://www.badlogicgames.com/forum/viewtopic.php?f=11&t=27154). Nevertheless, the app does start with another launching image (not the [email protected] one). Hence, the screen of the IPhone X is not completely filled.
Do I have to add some additional code, or should it be enough to simply add the new image to support the new screen resolution?