Good morning,
I’ve discovered a few days at Multi-OS-Engine, but I have not yet understood one thing. The tool allows you to develop in Java, but the graphic part of the app is created in its compilers (AndroidStudio / XCode)? or can you also develop that in Java?
Thanks so much.
You can create the graphic interfaces using Xcode if you prefer to work with a visual editor or you can code the UI in Java if you like to have fine control on what’s going on.
It’s the same with Objective C or Swift so you can more or less follow any tutorial you found online with minimum effort.
Programming UI’s using iOS api’s is not that simple. We currently use AutoLayout, but it has a learning curve and is not very intuitive. If we would do it again, we would try https://github.com/linkedin/LayoutKit first.
I also wrote all iOS UI programmatically in Java. But I used XCode visual layout editor, both full screens and table rows, so most of Java code was to handle data bindings.
In Gradle it is somewhat harder to select a simulator (not really hard, just harder than having the list of devices in a dropdown)
Xcode has a profiler, which makes it easy to check app for memory leaks.
Just now for the first time tried out launching from the IDE. Seems to work nice as well, will try to use that more often, especially for debugging on the device.