Until recently, I’ve used libGDX exclusively in Android Studio but recently, I’ve been interested in developing for iOS as well. I added an ios-moe module to my app in anticipation of developing for iOS and I’ve installed the MOE plugins on Android Studio. However, when I went to the MOE documentation, it said that the article pertaining to libGDX was outdated. I also noticed that the build.gradle sample code in the article was very different from the build.gradle in the ios-moe module. In addition, I’ve also never used Xcode before.
So how do I test my game on an iOS device (real or virtual)? Also, when does Xcode come into play in this process and how do I eventually deploy my app onto the App Store?