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LIBGDX MOE Can't Load Physics Library


(Jacob Gordon) #1

Hello!

I have a project created with LibGDX and has gradle dependencies on Box2D. It runs perfectly on Desktop but has a ‘UnsatisfiedLinkError’ when it is ran on an IOS device. My module is setup correctly and my build.gradle seems to be correct. TomSKI of LibGDX think it is an issue with my proguard.cfg file but I have had no luck yet. I have tried re-downloading MOE (I use 1.4.0) but no luck.

build.gradle: https://pastebin.com/BwP0gcFM
stacktrace: https://pastebin.com/j9ddNPEh

Any ideas?
Thank you in advanced!

  • Jacob

(Jacob Gordon) #2

Main Class: https://pastebin.com/vhF9DZVb
module setup: https://gyazo.com/3703edee0e21448dd4231405a7831f65
(sorry I couldn’t add these links in the thread)


(Jacob Gordon) #3

Guess I have the thread to my self :confused:

Been stuck on this problem for days and do not have a fix. Any clever people with a suggestion? Or even a copy to a properly setup MOE game…