Hello! I am sorry for my bad English. My problem is this:
I’m developing the game using the libgdx framework and I need to test the code on iPhone. I’m run my game using XCode on my iPhone and it’s working. But when I try to go to the scene of the game where Box2D is used, the game fails. I know that the problem is with the initialization of the box2d world, because when I remove the lines of code responsible for creating the world, everything works. I could not find information about this problem in the Internet, so I ask the question here, I’m not sure that this is correct, so the same question was asked also at the Libdx forum. What can be the problem, what are the solutions?