Great to hear that everything is still moving forward. Our biggest fear was that at one point, development would cease and we’d no longer be able to develop for iOS. Currently, our stack is perfect and we’re having a perfect developing framework that we are loving.
We’re working on a platformer-arcade game, launching pretty soon on Android & iOS. If you have a blog, I can write a guest post on our experiences coming from Unity & Unreal, as well as our current stack & cycle, or I could write it up here. Whichever you prefer.
I’d also love to contribute to documentation somehow. I was considering starting a GH wiki, and dumping the information we have and tips/tricks there for others to read up on.
Thank you for replying - and the project in general!
All the best,