Continuing the discussion from Problem with iOS simulator:
Hello, I’m trying to use MOE on Windows and I’m a little bit confused.
If you are on Windows, you need to use a real device and you need a Mac accessible by SSH to run the remote build. When the build is completed, the app is copied back to the Windows machine, and uploaded to a connected device (iPad or iPhone).
On the other hand, in the Intel page about MOE (https://software.intel.com/en-us/node/633228), in the “Prerequisites for a Windows host” section, I read:
A computer running Windows 7* OS x64 edition or higher
Oracle Java* Development Kit (JDK) version 8
Google Android Studio 1.2 or higher
Android SDK with API level 9 or higher
Apple iTunes* for Windows
Enrollment in the Apple Developer Program (required for iOS device support)
My questions: in a Windows environment is mandatory a Mac accessible by SSH?
Is the iOS simulator available for Windows?
Thanks in advance.